Magic Has Gone Awry

A Eon Ago
A prelude to Roc's Way Campaign

A thousand years ago, the Dark Ages of Roc’s Way began with the fulfillment of two parents’ wishes. The father wished for the troubles of the evil extraplanars to never be able to touch his unborn child. The mother wished for the troubles of the elemental planes to never trouble her unborn child. Unfortunately for the people of Roc’s Way, both the king and queen had wished to creatures who could grant them their wishes. The king had given his wish to a devil in disguise and the queen to a demon in disguise. When the princess was born, all the island kingdom was truly joyous. Then, the magic storms hit and Roc’s Way was separated from the inner and outer planes. The clerics could not channel the healing energy of their gods, merchants could not transport their goods through the astral plane to any region besides the island, the elemental beings had disappeared overnight. Roc’s Way had always been isolated from the rest of the material world by The Triangle, a dangerous magic filled section of ocean, but now they were all but cut off.

Nine hundred ninety eight years ago, in a tiny village on the continent of Golarian, a grandmother offered her three wishes to the genie she had rescued. The first wish was that the positive and negative energy of the inner planes be returned as the demon had added them to her daughter-in-law’s wish. Her remaining wishes were that her granddaughter be allowed to live beyond her parents’ folly and that a time limit be put on her son and daughter-in-law’s foolish wishes. The genie was able to grant her those wishes, but the effects of the parents’ wishes would last 1000 years. In honor of the grandmother’s kindness, the genie stated he would grant the granddaughter agelessness from the time she first saw her grandmother until he could fulfill all her grandmother’s wishes.

The Triangle of dangerous waters surrounding Roc’s Way took on new dangers as the energy plane forced its way back onto Roc’s Way. The healers could reach their magic, but storms startied spawning from the demiplanes forged by connections from the material, astral, ethereal, shadow, and energy planes. The storms and demiplanes themselves made journeying The Triangle more risky than ever before.

Nine hundred ninety one years ago, the bravest of the Roc Rider’s brought the last Roc home. The Roc Rider had been escorting a trade ship in and the magic storms of The Triangle had almost destroyed the ship and the roc had almost fallen as well. The storms were ever increasing in intensity and it was doubtful trade with the material realm would be able to continue. The training of Roc Riders was suspended and the father went home to his queen wife and five children. He vowed to train his daughter in the ways of the Roc Riders even if his wish had destroyed any chance of her becoming one.

Nine hundred eighty nine years ago, Ielenia had climbed into the floating mountains at the young age of eleven and had bonded with a hatchling Roc. She had been happy in her life and enjoyed soaring above the clouds watching the storms. Soon, she knew she would have to grow up and take on roles of leadership and responsibility, but for now she was a young princess soaring with the rocs.

Nine hundred eighty eight years ago, a ship had managed to find its way through the magic storms. At its helm had stood a formidable elven woman and Ielenia had seen traces of her mother in the woman’s face. The Stormseeker had finally come home and the last Roc Rider finally got to meet her grandmother, the exiled queen of Roc’s Way. Her human grandfather had exiled his wife for having an affair, but she had returned anyway. This story would be told for many years.

Ielenia had taken her roc back to the castle and tended him. She went willing for a change to get prepared as a princess to meet her grandmother. Ielenia had gone when she was bid and saw the fear and sadness in her parents’ faces. What had she done wrong now? ‘Were you out flying today, daughter?’ Ielenia had known she would never forget the look on her parents’ faces as she answered. “Yes, I was watching the storms. I saw the Stormseeker come in a figured I would be called to meet her captain, my grandmother.”

Ielenia had stayed still through her parents’ and grandmother’s stories of the wishes they had been granted. For a thousand years, sorry, for nine hundred and eighty eight years, she would remain at the age she was now and be forced to watch the changes of her country and her people. She would have to watch the storms that raged and kept Roc’s Way isolated. She would be forced to pay a huge price for the wishes her parents made before she was even born. Ielenia revoked her title as Princess of Roc’s Way and had her parents name her brother as heir. She took the title of Storm Watcher and left with her roc.

Five hundred years ago, the last of the rulers of the line of the Roc Riders died. Civil war came upon the land of Roc’s Way. It had been brewing for generations as all magic except healing was gone. Living cut off from all civilization was not easy on people. War would not be easy either. The Storm Watcher often flew over the island with her roc, but she made it a point to remain as hidden as she could. Her needs were simple and she mourned the fall of her family. She had found out that she could not die. It was a side effect of her grandmother’s wish apparently.

Two hundred years ago, the central nation of the Taldan had stolen the science of fireworks from the northern nation of the Vudrani. They began using their science to weaponize it and make weapons that shot like a bow, but were more deadly. The Chelaxian nation started devolving back into the Azlanti and Ulfen cultures

One hundred years ago, the southern nation of the Taldan finished building their new fortress, Vivecka, having successfully used their firework weapons to subdue two other nations. All that remains of the once flourishing cultures of the Mwangi and Kellid are the cities of Sharik and Pandravon. The Keleshites joined the Taldan instead of fighting for their independence.

Ten years ago, a peace treaty was signed between the southern nation known as Vivecka, the northern nation known as Hari Arun, the Varisians, and the Vikings as the former Chelaxians are called. It established a center for peace at Xing Xing Amal, The Wish of the Two Stars. Many of the Tian and Garundi run this monastery.

Today, the genie appeared from an intense storm and told the Storm Watcher Ielenia that her grandmother’s wish was now fulfilled. The elemental planes and outer planes would now be able to interact with Roc’s Way again. He warned her that she would now age and be mortal, that the magic storms would get worse and change as new demiplanes formed and faded in time, and that interactions with the material plane would slowly become possible. He showed her the epicenters of the connections to the elemental planes and wished her good luck with her life. The Dark Ages of Magic on Roc’s Way ended.

Nine years in the future, your characters arrive on Roc’s Way in a storm of magic.

Somewhere on Roc's Way

Urgathoa be praised. The plans for the celebration of the goddess’ victory could commence. Urgathoa had stolen young and sent them to this magic forsaken island for the past several decades. And now, magic had returned and it was time to hunt out the souls touched by magic and sacrifice them with their magically untainted counterparts. Urgathoa had said she would try to send the tainted ones to this island, but so far all the newcomers had been blessed by gods opposed to Urgathoa. It was like they knew she was trying to strengthen her power and eliminate the worship of any other gods or goddesses. Soon, some of the tainted ones would hear the story of their untainted counterparts. It was tasked by Urgathoa to tell them. Hmm…who to start with? The counterparts of the ones who had escaped seemed liked a good idea. Summoning a psuedodragon to deliver the message and report back might be wiser than delivering the message in person. It just would take time to see if Urgathoa had already called those counterparts in as newcomers. The sorcerer pulled out the scrying bowl…

Session 1 Overview


You rescued your third party member, had peaceful negotiations with merfolk and Vikings, saw a roc, and helped other newcomers before you got your readings from the Stormwatcher.

Sean: Blessed by Water & Gozreh —> Obscuring Mist (1xdaily), Icicle (Sp) & Inspire Competence (Su) +2 (no performance required, simply “aid” ally), [Ray of Frost]

Shiro: Blessed by Fire & Sarenrae —> Burning Hands (1xdaily), Fire Bolt (Sp) & Channel Positive Energy 1d6, [Spark]

Livvy: Blessed by Earth & Torag —> Magic Stone (1xdaily), Acid Dart (Sp) & Wild Shape, [Acid Splash]

[Not Available until they come up in game play.]

Session 2 Overview

Your characters practiced their new abilities under the guidance of the other newcomers. And got presents from the Duchessa Serena for treating the merfolk kindly. She told you the story of the Stormwatcher and some information about Roc’s Way.

During the night, you were awoken by screams, splashing, and a call to arms. When you got outside, the Merdrake and her crew were gone leaving Marid and the other newcomers. Orcs attacked you as you approached the dock to see what the Merdrake was fighting. Sean fell 3 times to the orcs, Livvy and Shiro once, and Ryan (Andrew’s character) stayed the course. Marid aiding you with healing. You defeated the orcs and realized that the Merdrake was fighting a black dragon. An intense battle went on and you saw powerful magic being cast. After a daylight spell was cast you saw Foeflattener strike the killing blow by throwing a mace at the dragon and the mace came back to him. No one seemed inclined to explain who the magic caster was.

As the dawn came up, you were taken aboard the Merdrake to be transported to Havelock. Jarngerd sealed Marid in the light with some kind of magic. While sailing, a castle arose out of the water and you felt compelled to enter. The Merdrake agreed to wait for you. The Sea Witch’s castle was full of traps and dangers, but you found the narrow path and remembered your manners. You each were given a glimpse of your future in the scrying mirror she had on her wall. The only payment she requested was that you not allow yourself or your counterparts to be sacrificed to Urgathoa.

Upon exiting the castle, you saw a flying dinosaur hovering over the Merdrake and someone having a nice conversation with the elven rider. Sean caught that the druid nodded at someone on the ship and called them “Archon” in druidic. Sean figured out that Jarngerd is an archon of some variety. Livvy figured out that Jarngerd is a heavenly creature of some sort. Ryan and Shiro are in the dark. A thirty minute sail took you to Havelock where you were assigned rooms for your stay and told the dane will see you the next morning as he is conducting trade business with the caravan leaders today. In Havelock, there are vikings and a caravan of gypsies including a seer. [Let GM know if you are wanting to trade for any specific items with the loot that you have.]

Session 3 Overview

Sean officially began his training under Taboo having bonded to the element of air. Shiro and Livvy met the new apprentice at the edge of the Caravans accompanied by a collector of the thieves’ guild named Namo (expertly played by Gary). The group took a tour of the Caravans and were approached by a variety of interested individuals. All three were commanded to cast and learned that they have some wizard spell abilities. Sean stayed with Taboo. Shiro and Livvy stayed with the Merdrake’s crew. Shiro was approached again by Louisa to start his training that had been discussed. Livvy’s room was entered by Shardis who was drunk and overly amorous with poison on his blades. Sean overheard a conversation amongst Nikk, Louisa, and Jubie about better ways to get the newcomers. After some chaos, a trial was held. Louisa was turned over to Ielenia. Shardis was cleared as a victim having had magic cast on him. Nikk died resisting coming before Marshal Anku. Shiro and Livvy officially joined the caravan. The three of them and Ryan visited the Dane and were given Newcomer welcome kits in thanks for their defense of Merdrake’s Port and offered to remain in Havelock. Only Ryan took up that offer. The goods from the orcs were traded for coins and good. Livvy was fascinated with the potions and elixirs of the Merchant Trask. Everyone was assigned to one vardo (that of Erica) for sleeping. Sean started his training with Taboo. That evening, Sean stayed with Erica for supper. Shiro and Livvy ate at the common meal. Livvy talked Sean into trying to teach Shiro to flirt to blend in with the ’van and to go stargazing. Stargazing ended the night.

Session 4 Overview

Caravan leaving morning: Sean gets kicked out of bed and dropped off at Taboo’s campfire by Rashid. He gets to demonstrate his cantrips before having the experience of saddling Petra and being taken off to scout. Taboo tags along as a Petranodon like Petra. Taboo makes Petra shake Sean off and he is forced to wonder in rough terrain. Emera brought him his clothes as a a cute little bunny rabbit and then took off as a hawk.

At the Caravan, Shiro encounters the djinni Rashid outside the caravan before he does katas alongside MeiMei, Shardis, and Jenny. Jenny turns it into a teaching session. Livvy flavors up her oatmeal with honey and fruit and offers Shiro a bite. She later takes him a bowl of oatmeal before joining the orphan boys. Shiro gives oatmeal to MeiMei, Shardis, and Jenny. The carvaners treat this as him declining interest in her. The majority of the caravan lads give Livvy presents and she hides herself in the vardo as a dragon. Shiro talks her out of her dragon form and they express interest in each other. They start draconic lessons as the vardo begins moving out when they were talking.

Sean rejoins the caravan and Shiro and he have a discussion about things from the pasts and how they think things are being hidden from Livvy. They get their first drill experience as Bey and Kreya announce incoming party of orcs. Sean gets assigned to work with Dirk as a animal calmer and told he’ll be put on the guard rotation. Shiro gets assigned to work with Raine as an assistant healer and told he’ll be put on the guard rotation. Livvy gets assigned as a childwatcher (with Tersk) and told she’ll be added to the scout rotation after a touch of training. LUNCH is followed by the offer to scout with Bey and Kreya.

They encounter 2 trolls and 12 hobgoblins who have two slaves. A shambling mound aids Sean in helping with the trolls (which is really good since Sean now adds hobgoblins to the list of dangerous creatures on Roc’s Way, entangle worked really well though). Shiro tried to send Livvy back with the two rescued slaves and did not succeed at that. Sean stands guard by the shambling mound as the caravan passes. A book of How to Speak Treant and three armbands of the roc riders is the majority of your treasure. The lads finally have their talk with Livvy and she doesn’t want to know about her past. They leave that alone.

The next morning Sean is on time to training and finds out he is “Treant Touched” and intelligent plants will recognize this. Bidden the history keeper/cook had heard of this, but no records indicate anyone being Treant Touched in over 1500 years on Roc’s Way. Taboo had not and does give Sean the day off as her brother force feeds her into not arguing with him. Uneventful day traveling. Sean and Shiro are given guard duty that evening and Livvy scout duty. A group of satyrs/fauns try to take people away. Sean is charmed. Livvy gets Dirk, Bidden, Erica, and Kreya, but everyone else was asleep or not to be found. Shiro attacked female faun with pipes, who surrendered to him. Erica’s solution was to change into her true shape and kick on frightful presence. Dirk was alarmed at the adult gold dragon appearing beside him (he didn’t know Erica was a dragon). Bidden collected stuff the faun surrendered. Dirk took the book from the faun that was more interested in the Footprint Book than seducing anyone. Nature’s allies appeared alongside the six charmed npcs and either removed the satyrs or the the people (Meimei, Raine, Anku, Dreamer, Namo and Shardis). Taboo herself as a Petranodon took the satyr girl away from Sean. Shiro went to aid Livvy in dealing with a satyr that seemed to really want to take her away. Satyrs fled, Erica turned back into her human form and returned to her vardo.

Shiro, Sean, and Livvy finished their guard/scout duty and then played a game of towers. Sean won. They retired for the night. The two orphan boys, Sharn and Squirt were curled up in Livvy’s bed with a wolf puppy. Livvy curled up with them. Shiro overslept from waking Sean up. Livvy woke Sean up so he could be on time for lessons as she was taking the puppy out. Sean got to see Livvy tuck the puppy in with Shiro as he was headed out. Taboo is not at her campsite, but the cute little faun that lured Sean away is. [Thus starts the next session.]

Session 5 Overview

Sean chose to go with Petra to Taboo instead of staying with Eve. He got to see sunrise diminish the full moon and southern lights and learned the portends that this spells a storm coming in. After climbing down a steep mountainside, he collected mistletoe and got the traditional kiss on the cheek from Taboo. They walked to meet the Caravan as a snow storm moved in.

The storm hit the caravan very rapidly. The scouts (Bey, Kreya, and apprentice Livvy) scrambled to find someplace before the worst of the storm hit. Bey got lost and ended up tripping over Sean and Taboo. Kreya found a slight windbreak, but Livvy stumbled onto a grove by seeing something red & shiny which you later figure out was probably a yeti eye. The caravan straggled into the grove as the conditions became blizzard like. Shiro & Sean were on guard duty, Livvy on scout, and Ryan was aiding with settling the caravan in. Ryan & Sean paired up. Livvy & Shiro did the same. Sean & Shiro started magically lighting the caravan lights. Ryan heard a sound he interpreted as talking and pointed it out to Sean. Their stopping alerted Shiro & Livvy who went to join them. Livvy understood the voices and realized that the lights had attracted the attention of what the group assumed were Yeti. She blew her I found something scout whistle to alert the caravan and yelled out an invitation to parley that they didn’t have to fight.

Shiro threw a dancing light into the blizzard. One of the Yeti came to the light to parley and passed on that there were giants and wyverns out hunting. Before having a chance to interact further, you heard the giants enter the fray. As battle commenced the storm started lessening in intensity (~10 minutes after the caravan circled into the grove). Livvy fought in her dragon form. You managed to set the frost giants on fire and the yeti were allies against the giants and wyverns. The yeti took down one giant, but ran when the wyverns changed sides after a frost giant attacked Livvy. The frost giant died at the teeth, wings, and poisoned tails of three wyverns after critically hitting Livvy with his greataxe causing her to fall to the ground in a pool of blood.

Sean & Shiro went to aid Livvy despite the wyvern towering over her as Ryan headed into the caravan to deal with the wyverns gone amuck. Dirk fell to the Wyverns. Sean left Livvy to Shiro and came to aid Ryan with the Wyverns in the ‘van. To prevent himself being eaten as he healed Livvy enough that she could survive the change into her true form, Shiro claimed that he was the DragonNamed’s. He also told the Wyverns that the Yeti and the Caravan were the DragonNamed’s. Shiro went to get Sean as Livvy went to confront Erica about the whole DragonNamed bit. Sean, Shiro & Ryan walked into an argument between the ladies in dragon form. Erica sent Shiro from the vardo as he had claimed she belonged to the DragonNamed. The three of them still had to complete guard/scout duty before they could turn in for the night.

The next morning there was 10’ of snow covering the ground & the lower part of the vardos. Sean got taken to collect holly and given the rest of the day off. Shiro was thanked by Busby, Anku, and Meimei for saving the caravan with his choice of words. Rashid let Shiro know that his mistress wished to invite him back to the vardo before being told that Livvy could speak for herself. She had won the vardo in a dice game with Erica that morning. Sharn and Squirt moved themselves into her vardo with Rashid’s help since they belong to Livvy. The next day Ryan got to go ice fishing and everyone else had the day off (including Sean!).

The following day the caravan started heading out. You recognized the feel of a magic storm waning and noticed five desert clad newcomers in the snow. You rescue them and the female shaman of the group accused Shiro of smelling like a Lammasu. Midday you spotted some Pegasus and were able to play with the young ones after Shiro gave in to one of them trying to get his attention. The adult stallion only allowed you to play with the younglings after Shiro claimed you as companions. Ryan worked on shoveling snow so the caravan could move faster. Erica in her dragon form joined him and showed him how fire worked better and the caravan started moving at a dragons pace instead of slow crawl.

That evening cards appeared in the vardo and you were able to draw twice from the pile before it disappeared in a puff of blue smoke. Ryan got gems and learning in a skill. Sean got learning in two skills. Shiro got learning in a skill and enmity with an outsider. Livvy got learning in a skill and two wishes. Her first wish was to see your counterparts. Shiro’s sister was praying for the safety of the one who would come to bring her home and it was noticed that she bears the scars of imprisonment and torture. The Guardian of the Fangwood was feeding a young unicorn filly. A trident in an ornate display case hovered in front of Ryan. And an orc girl child appeared before Livvy. Nothing clear beyond her face in the wavering candlelight wherever she was. Her second wish was that in the time of their greatest need aid come to them in the way they needed it most. Ryan returned to his vardo and the others turned in for the night.

Livvy woke Sean up for his training after having let wolf puppy (who moved in with the boys) out. Taboo is waiting outside for him having given him two days without lessons. [Thus starts the next session.]

Session 6 Overview

Sean helped Taboo prepare for the homesending ritual. Homesending ritual went off with the side effect of your mothers coming and Taboo being rendered unconcious. Livvy’s mother attacked both Shiro & Sean for interfering with the disciplining of her daughter. She remained less time than Sean & Shiro’s mothers. Sean’s mother made the entire caravan honorary members of the Clan MacMillan so that the rules of introductions dinna apply. Shiro’s mother made a favorable impression on the caravan. Everyone is thankful that Livvy kept her mother away from the caravan. After 17 hours, Taboo came round much to the relief of Bidden. An hour later, after some interesting exchanges between Sean’s mother and Taboo the last two mother’s left.

Livvy disappears (by abduction) after lunch and Dirk is poisoned and left for dead. Rashid finds Livvy and comes back and tells Sean & Shiro that he hopes they can get to her. As darkness falls, Sean & Shiro are greeted by Jarngerd and Arngeir in their true form (trumpet archons) and are told that they bar the way for a trial of the gods. Sean & Shiro both agree to wait to start their trials until Livvy’s trial begins (when tomorrow becomes today, the day she was born). Two gods and three champions await inside where Livvy is caged and manacled as her mother is being fed to the red mantis. Shiro realizes that the two evil gods are trying to trick them and that the only thing in the cage is the body of Livvy’s mother. Sean finds the treant Oakleaf who was trapped in the trial grounds. Shiro sees a copper tail hiding being the giant oak and they find Livvy. Hours pass and as midnight nears Druid Jennings appears to stand as witness for Gozreh. Hitsu Kinzo appears to stand as witness for Sarenrae. Tatters arrives last as a priestess of Torag to be the law speaker and judge of this trial. No one stands witness for Desna.

The chosen of the gods Gozreh, Sarenrae, and Desna are lucky creatures while the ones they are fighting (skeletal champion made from the corpse of Livvy’s father, a quasit, and a giant mantis) have cursed luck. Tattersail judges the chosen worthy to be champions and the representatives of the other gods disappear leaving behind the corpses of Livvy’s parents. Sean accepts the championship of Gozreh for the natural order of Roc’s Way. Shiro accepts the championship of Sarenrae for the good of the people of Roc’s Way. Livvy accepts the champsionship of Desna for the freedom of Roc’s Way after it is revealed what dragon named her. Shiro and his father both recognize that Waybringer is not just some dragon it is Aspu, the god of dragons who named her. Livvy doesn’t totally buy this. You are granted 30 minutes with those who present you the gifts of the gods for becoming their champions if you wish it (and you did). Once championships are accepted the wall goes down. Rashid and Oakleaf enter, Taboo & Petra are flying above the trial grounds.

You burn the bodies of Livvy’s parents per her request so that there is no chance they will come back again. Taboo takes you to meet Fiacre, her husband, so that you can see what you are fighting for. The evil that is trying to take over this land will turn a good man into a raving beast. You are told that if you tell Bidden her husband lives, you will not. As dawn comes, Sean is taken by Taboo to Bidden’s vardo and Shiro takes Livvy to hers. You will be sleeping for the start of the morning as you have been up all night.

[Game play will resume at dusk on Livvy’s birthday; the day you became champions of Roc’s Way.]

Gifts of the gods to their champions:

All – Divine favor : Turn in chip for (1) automatic hit on target, on anything besides a 1 it is a confirmed critical hit, (2) use of a spell on your spell list even if you did not prepare it [does not count against your usage of spells per day], or (3) change known spell for any spell on your list [includes spells on the elemental wizard list of equal level to spells granted by being touched by the elements].

Sean – Druid’s Vestaments & Ring of Animal Friendship

Shiro – Monk’s Robes

Livvy – Elven Chain, Formulae for making weapons blanches (cold iron, silver, and adamantine), Plain black robe of useful things

Session 7 Overview

Upon waking, Sean & Shiro discovered their god-touched weapons with their gear. Livvy had a crayon drawing from her niece, Nadia. Sean helps the boys make a wreath for Livvy and the three of them deliver it. When you go to have Apple check out your new weapons, you discover that they are masterwork and have magic, but are not magical. Anku informs you that you are to wear your armbands of the Roc Riders and bring your god-touched weapons, whatever they are, to dinner and have the dust removed from your clothes.

Formal party with feast followed by a the legendary ritual of the champions. Three rocs appear and seem inclined to belong to you. The three of you take the oath of the Roc Riders as well as having been blessed by the ritual. A storm of elements with lightning grows overhead and you found a black whirlpool above a pond that was a portal into the Old Ways. You finish enjoying the celebration at the party (with cake, music, and dancing).

After goodbyes to the Caravan, you enter the portal to the Old Ways. Sean asks Rashid (who insisted on coming with you) how old he was, which he didn’t answer by did state that he was old enough to know there were six doors in the room when you only saw five. Livvy disarms the shocking floor trap and Shiro figures out that your eyes are being deceived and the wall isn’t a wall despite how it looks. At the head of the Trade Ways, you find a map of the Trade Ways and Old Ways (with stone tablets version of the maps – at least one of which you pick up) and what appears to be a portal to other nations, but it seems blocked by the demiplanes that surround Roc’s Way.

You travel three days on the Trade Way and exit at a doorway about a week’s journey from Xing Xing Amal. You defeat 4 gargoyles while your rocs snack on griffons and Rashid talks to a phoenix that you didn’t see until the gargoyles were dead. The Phoenix of the Mountains of the Twin Stars tells you, after introductions, about the immediate surrounding area: Dragon, Dwarven settlement, and slavers. A decision is made to go after the slavers. An elven lady goes to enter the ruins of the Phoenix and you attempt to stop her until she looks at Sean and tells him, “Apprentice of my daughter, let me pass”.

Livvy spots a drow assassin hiding near the entrance to the ruins as you go to leave. After Livvy points him out, Shiro acknowledges him and Sean nods his way before turning away from him. Livvy doesn’t understand why you don’t want to go talk to him, but started to leave with you. She froze in place as he said something in undercommon which ended up being a warning that the red dragon was out hunting less than an hour away. You decided to stay in the part of the ruins by the well and Livvy went to talk to the drow. Shiro came back with her after she explained that she learned that he and his wife, the elf, were here because their youngest daughter had been taken by slavers on a school field trip to see the native wildlife (dinosaurs) in their natural habitat. Shiro invites Darkness, the drow, and his wife to enjoy their hospitality much to Sean’s distress.

Darkness and Peacemaker Rainfeather take up the offer and Rainfeather talks to the lads while Livvy and Darkness talk poisons and other dark arts. Rainfeather reveals that Peach MacDouglas is at the temple in Xing Xing Amal and arrived in the same storm as you three. Sean is informed that Peach was in the process of being betrothed to him.

Session 8 Overview

Shiro had made symbols for the Roc Riders and gave them to Sean & Livvy. Livvy collected gargoyle dust and made three weapon blanches while Sean & Shiro did their meditations. She gave each of you one silver blanched weapon. The Roc Riders went to war against a kyton and three doppelgangers while Ryan defeated a slaver bare handed. The kyton’s chains almost destroyed Shiro, but as she whipped her chains into Livvy who had come to heal Shiro one chain tripped her and Livvy took the opportunity and finished her off with a burst of lightning arcing from her warhammer.

As Sean dismissed his mist and entangling plants, two young creatures (an orcling and a wolfling) were discovered to have been running to Livvy’s aid. They were reluctant to give way as a second group of slavers came in bringing with them warriors who had been hunting one of the young slaves. They died fighting with the exception of Vex Jera who surrendered immediately. Two military petradon riders came and the senior of the two, Commander Morgan, had words with Shiro ending in the two riders leaving and young Sophia recognizing that the Moonlit Dream would be coming.

Shiro intimidated the third group into giving up the three very young children who were not to be slaves, but were being brought as an offering of pets to the kyton. The drow Lilena agreed to spread word of the Roc Rider’s about. Just as the last of the freed slaves were finishing preparation for the airship to arrive a fourth party arrived. The group of five offered to give the four slaves up for the kyton’s chains. Livvy pegged this as a bounty hunting operation and the group of nine negotiated information on how to restore the orcling Mizra to her true form for the kyton’s chains. As a parting statement, the drow of the the group let it slip that the bounty on Mizra was higher than that on the kyton’s chains.

The Moonlit Dream arrived powered by Rashid’s daughter and Kamashid negotiated with Livvy that her father could come aboard if he powered the ship. Captain Anna and Livvy negotiated for two weapon blanche formulae in exchange for transporting everyone back and a true airship tour. Cmdr Morgan and Sgt MacDouglas escorted Livvy, Shiro, and the group of freed slaves back to the temple while Ryan and Sean escorted Vex Jera back to his mercenary guild and Calawyn to the seer Darkness. A fairy of the deepwood took the rocs to the rookery and everyone met back up there and were assigned rooms in the observatory for the night.


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