Magic Has Gone Awry

Session 3 Overview

Sean officially began his training under Taboo having bonded to the element of air. Shiro and Livvy met the new apprentice at the edge of the Caravans accompanied by a collector of the thieves’ guild named Namo (expertly played by Gary). The group took a tour of the Caravans and were approached by a variety of interested individuals. All three were commanded to cast and learned that they have some wizard spell abilities. Sean stayed with Taboo. Shiro and Livvy stayed with the Merdrake’s crew. Shiro was approached again by Louisa to start his training that had been discussed. Livvy’s room was entered by Shardis who was drunk and overly amorous with poison on his blades. Sean overheard a conversation amongst Nikk, Louisa, and Jubie about better ways to get the newcomers. After some chaos, a trial was held. Louisa was turned over to Ielenia. Shardis was cleared as a victim having had magic cast on him. Nikk died resisting coming before Marshal Anku. Shiro and Livvy officially joined the caravan. The three of them and Ryan visited the Dane and were given Newcomer welcome kits in thanks for their defense of Merdrake’s Port and offered to remain in Havelock. Only Ryan took up that offer. The goods from the orcs were traded for coins and good. Livvy was fascinated with the potions and elixirs of the Merchant Trask. Everyone was assigned to one vardo (that of Erica) for sleeping. Sean started his training with Taboo. That evening, Sean stayed with Erica for supper. Shiro and Livvy ate at the common meal. Livvy talked Sean into trying to teach Shiro to flirt to blend in with the ’van and to go stargazing. Stargazing ended the night.

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Session 2 Overview

Your characters practiced their new abilities under the guidance of the other newcomers. And got presents from the Duchessa Serena for treating the merfolk kindly. She told you the story of the Stormwatcher and some information about Roc’s Way.

During the night, you were awoken by screams, splashing, and a call to arms. When you got outside, the Merdrake and her crew were gone leaving Marid and the other newcomers. Orcs attacked you as you approached the dock to see what the Merdrake was fighting. Sean fell 3 times to the orcs, Livvy and Shiro once, and Ryan (Andrew’s character) stayed the course. Marid aiding you with healing. You defeated the orcs and realized that the Merdrake was fighting a black dragon. An intense battle went on and you saw powerful magic being cast. After a daylight spell was cast you saw Foeflattener strike the killing blow by throwing a mace at the dragon and the mace came back to him. No one seemed inclined to explain who the magic caster was.

As the dawn came up, you were taken aboard the Merdrake to be transported to Havelock. Jarngerd sealed Marid in the light with some kind of magic. While sailing, a castle arose out of the water and you felt compelled to enter. The Merdrake agreed to wait for you. The Sea Witch’s castle was full of traps and dangers, but you found the narrow path and remembered your manners. You each were given a glimpse of your future in the scrying mirror she had on her wall. The only payment she requested was that you not allow yourself or your counterparts to be sacrificed to Urgathoa.

Upon exiting the castle, you saw a flying dinosaur hovering over the Merdrake and someone having a nice conversation with the elven rider. Sean caught that the druid nodded at someone on the ship and called them “Archon” in druidic. Sean figured out that Jarngerd is an archon of some variety. Livvy figured out that Jarngerd is a heavenly creature of some sort. Ryan and Shiro are in the dark. A thirty minute sail took you to Havelock where you were assigned rooms for your stay and told the dane will see you the next morning as he is conducting trade business with the caravan leaders today. In Havelock, there are vikings and a caravan of gypsies including a seer. [Let GM know if you are wanting to trade for any specific items with the loot that you have.]

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Session 1 Overview

Congratulations!!!

You rescued your third party member, had peaceful negotiations with merfolk and Vikings, saw a roc, and helped other newcomers before you got your readings from the Stormwatcher.

Sean: Blessed by Water & Gozreh —> Obscuring Mist (1xdaily), Icicle (Sp) & Inspire Competence (Su) +2 (no performance required, simply “aid” ally), [Ray of Frost]

Shiro: Blessed by Fire & Sarenrae —> Burning Hands (1xdaily), Fire Bolt (Sp) & Channel Positive Energy 1d6, [Spark]

Livvy: Blessed by Earth & Torag —> Magic Stone (1xdaily), Acid Dart (Sp) & Wild Shape, [Acid Splash]

[Not Available until they come up in game play.]

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Somewhere on Roc's Way

Urgathoa be praised. The plans for the celebration of the goddess’ victory could commence. Urgathoa had stolen young and sent them to this magic forsaken island for the past several decades. And now, magic had returned and it was time to hunt out the souls touched by magic and sacrifice them with their magically untainted counterparts. Urgathoa had said she would try to send the tainted ones to this island, but so far all the newcomers had been blessed by gods opposed to Urgathoa. It was like they knew she was trying to strengthen her power and eliminate the worship of any other gods or goddesses. Soon, some of the tainted ones would hear the story of their untainted counterparts. It was tasked by Urgathoa to tell them. Hmm…who to start with? The counterparts of the ones who had escaped seemed liked a good idea. Summoning a psuedodragon to deliver the message and report back might be wiser than delivering the message in person. It just would take time to see if Urgathoa had already called those counterparts in as newcomers. The sorcerer pulled out the scrying bowl…

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A Eon Ago
A prelude to Roc's Way Campaign

A thousand years ago, the Dark Ages of Roc’s Way began with the fulfillment of two parents’ wishes. The father wished for the troubles of the evil extraplanars to never be able to touch his unborn child. The mother wished for the troubles of the elemental planes to never trouble her unborn child. Unfortunately for the people of Roc’s Way, both the king and queen had wished to creatures who could grant them their wishes. The king had given his wish to a devil in disguise and the queen to a demon in disguise. When the princess was born, all the island kingdom was truly joyous. Then, the magic storms hit and Roc’s Way was separated from the inner and outer planes. The clerics could not channel the healing energy of their gods, merchants could not transport their goods through the astral plane to any region besides the island, the elemental beings had disappeared overnight. Roc’s Way had always been isolated from the rest of the material world by The Triangle, a dangerous magic filled section of ocean, but now they were all but cut off.

Nine hundred ninety eight years ago, in a tiny village on the continent of Golarian, a grandmother offered her three wishes to the genie she had rescued. The first wish was that the positive and negative energy of the inner planes be returned as the demon had added them to her daughter-in-law’s wish. Her remaining wishes were that her granddaughter be allowed to live beyond her parents’ folly and that a time limit be put on her son and daughter-in-law’s foolish wishes. The genie was able to grant her those wishes, but the effects of the parents’ wishes would last 1000 years. In honor of the grandmother’s kindness, the genie stated he would grant the granddaughter agelessness from the time she first saw her grandmother until he could fulfill all her grandmother’s wishes.

The Triangle of dangerous waters surrounding Roc’s Way took on new dangers as the energy plane forced its way back onto Roc’s Way. The healers could reach their magic, but storms startied spawning from the demiplanes forged by connections from the material, astral, ethereal, shadow, and energy planes. The storms and demiplanes themselves made journeying The Triangle more risky than ever before.

Nine hundred ninety one years ago, the bravest of the Roc Rider’s brought the last Roc home. The Roc Rider had been escorting a trade ship in and the magic storms of The Triangle had almost destroyed the ship and the roc had almost fallen as well. The storms were ever increasing in intensity and it was doubtful trade with the material realm would be able to continue. The training of Roc Riders was suspended and the father went home to his queen wife and five children. He vowed to train his daughter in the ways of the Roc Riders even if his wish had destroyed any chance of her becoming one.

Nine hundred eighty nine years ago, Ielenia had climbed into the floating mountains at the young age of eleven and had bonded with a hatchling Roc. She had been happy in her life and enjoyed soaring above the clouds watching the storms. Soon, she knew she would have to grow up and take on roles of leadership and responsibility, but for now she was a young princess soaring with the rocs.

Nine hundred eighty eight years ago, a ship had managed to find its way through the magic storms. At its helm had stood a formidable elven woman and Ielenia had seen traces of her mother in the woman’s face. The Stormseeker had finally come home and the last Roc Rider finally got to meet her grandmother, the exiled queen of Roc’s Way. Her human grandfather had exiled his wife for having an affair, but she had returned anyway. This story would be told for many years.

Ielenia had taken her roc back to the castle and tended him. She went willing for a change to get prepared as a princess to meet her grandmother. Ielenia had gone when she was bid and saw the fear and sadness in her parents’ faces. What had she done wrong now? ‘Were you out flying today, daughter?’ Ielenia had known she would never forget the look on her parents’ faces as she answered. “Yes, I was watching the storms. I saw the Stormseeker come in a figured I would be called to meet her captain, my grandmother.”

Ielenia had stayed still through her parents’ and grandmother’s stories of the wishes they had been granted. For a thousand years, sorry, for nine hundred and eighty eight years, she would remain at the age she was now and be forced to watch the changes of her country and her people. She would have to watch the storms that raged and kept Roc’s Way isolated. She would be forced to pay a huge price for the wishes her parents made before she was even born. Ielenia revoked her title as Princess of Roc’s Way and had her parents name her brother as heir. She took the title of Storm Watcher and left with her roc.

Five hundred years ago, the last of the rulers of the line of the Roc Riders died. Civil war came upon the land of Roc’s Way. It had been brewing for generations as all magic except healing was gone. Living cut off from all civilization was not easy on people. War would not be easy either. The Storm Watcher often flew over the island with her roc, but she made it a point to remain as hidden as she could. Her needs were simple and she mourned the fall of her family. She had found out that she could not die. It was a side effect of her grandmother’s wish apparently.

Two hundred years ago, the central nation of the Taldan had stolen the science of fireworks from the northern nation of the Vudrani. They began using their science to weaponize it and make weapons that shot like a bow, but were more deadly. The Chelaxian nation started devolving back into the Azlanti and Ulfen cultures

One hundred years ago, the southern nation of the Taldan finished building their new fortress, Vivecka, having successfully used their firework weapons to subdue two other nations. All that remains of the once flourishing cultures of the Mwangi and Kellid are the cities of Sharik and Pandravon. The Keleshites joined the Taldan instead of fighting for their independence.

Ten years ago, a peace treaty was signed between the southern nation known as Vivecka, the northern nation known as Hari Arun, the Varisians, and the Vikings as the former Chelaxians are called. It established a center for peace at Xing Xing Amal, The Wish of the Two Stars. Many of the Tian and Garundi run this monastery.

Today, the genie appeared from an intense storm and told the Storm Watcher Ielenia that her grandmother’s wish was now fulfilled. The elemental planes and outer planes would now be able to interact with Roc’s Way again. He warned her that she would now age and be mortal, that the magic storms would get worse and change as new demiplanes formed and faded in time, and that interactions with the material plane would slowly become possible. He showed her the epicenters of the connections to the elemental planes and wished her good luck with her life. The Dark Ages of Magic on Roc’s Way ended.

Nine years in the future, your characters arrive on Roc’s Way in a storm of magic.

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